﻿/* ----------------------------------------------------------------

	This file is part of TCP/IP Message Manager
	
	Copyright (C) 2014 Aleksejs Belezjaks http://alexbelezjaks.com
	
	TCP/IP Message Manager is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    TCP/IP Message Manager is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
	
	--------------------------------------------------------------- */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace MsgManager
{
    /// <summary>
    /// Client class is connected client or server representation.
    /// Everytime you need send message use send/give client to be send to.
    /// It is important to understand that it can be any connection, even two servers.
    /// </summary>
    public class Client
    {
        private TcpClient tcpClient;
        public TcpClient TcpClient
        {
            get { return tcpClient; }
        }

        private NetworkStream stream;
        public NetworkStream Stream
        {
            get { return stream; }
        }

        public Client(TcpClient client, NetworkStream stream)
        {
            this.tcpClient = client;
            this.stream = stream;
        }

        /// <summary>
        /// Returns remote IP address of the client
        /// </summary>
        public IPAddress IP
        {
            get
            {
                try
                {
                    IPAddress temp = ((IPEndPoint)tcpClient.Client.RemoteEndPoint).Address;
                    return temp;
                }
                catch
                {
                    return IPAddress.Parse("0.0.0.0");
                }                
            }
        }
    }
}
